For some reason, I haven’t really played many Ubisoft games. I’ve never been that into assassins creed, I’ve dabbled in Far Cry a little bit, and I’ve never even touched the Watchdogs franchise. After playing this game, I think I want to get more into their games because this is one of the most beautiful and detailed open world’s I have ever seen. Maybe this is something that Massive is responsible for and not Ubisoft, but regardless they need to be commended for their work.
The world is so well designed that it makes it clear the city was once lived in, and you can get a clear idea of what must have gone down when the virus broke out. I love the small details that show this like car accident’s, parked vehicles with doors and trunks wide open, ambulances with gurneys around them, and abandoned luggage everywhere. You can tell that the city has been desolate for a while because there are overgrown trees and vegetation everywhere. The world just tells a story on its own, and I think this is very cool.
That being said, as awesome as the world is to look at, exploring it is another story. I got bored of it pretty quick honestly. I’ve found that the only initiative you have really to explore is to find loot, supplies and some random collectibles. Finding these items are an important part of the game, but is really just busywork. I was finding better loot just by doing missions so I just stopped looking for loot. I’ve heard many people talk about how fun the world is to explore, and I can see that to an extent. There is a lot of cool stuff to look at. There is a lot of cool details, but that’s basically it.. in my opinion.
I absolutely love open-world RPG’s, Fallout 3 easily being one of my favorites. A HUGE part of what makes these kinds of games so fun is the world. Fallout is designed to be explored. Developers deliberately design these worlds in a way that is compelling to explore. They try to make each area interesting in its own, to provide a story. Sometimes you find new quests, unique gear. Each area feels like it has a specific reason to be there.
I bring this up because I realized pretty quick that the Massive’s rendition of DC is not going to provide that same experience, and this is not a criticism. It’s just not that kind of game. Yes, The Division 2 is an open-world RPG, but it is a looter shooter first. That’s what the game is. It doesn’t need to be anything more than what it is already is. I have to say though, as far as looter shooters go, The Division 2 takes the cake for having the best open world. I compare to games like borderlands and destiny. Not really open world per se, but open areas. This blows them out of the water.
As I mentioned earlier, the world is pretty desolate. There are not many people around. The city has basically been abandoned. Because of this the city has been overgrown with plants, trees, and is inhabited by wildlife. I was really impressed with how far they went with this. There is wildlife everywhere. This makes the world feel so alive even though it is desolate.
I love how seamlessly the world, missions, and encounters all flow together. There are zero loading screens when going from area to area and mission to mission. It is all part of the world. When going to complete a mission, I enter the area or building that the mission is located in. When you’ve completed the mission, you leave the area and go right back into the world. Zero load screens. This is super impressive and creates a much more immersive experience. I’m very happy that this exists because of the small number of load screens that do exist take a while.